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Hi Jeff
If World viz support .FBX format (For joint based Animation) it would be great for all of us to work in this Engine. Right now it's very difficult to export character or any type of joint based animation in vizard. I have tried many times with different method to export animation but not satisfied with the result. So my suggestion is please make it supportive in .FBX format. So we can export animation from Maya also. Thanks Dhananjay Kumar |
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