![]() |
|
#1
|
|||
|
|||
Hi ArshBot,
In the above code you have written which links the model and the transports node(containing viewpoint) that is :viz.link(transport.getNode3d(), candela). That the reason user along with the model is moving. Pls remove this line of code or comment it. To understand better on using transports in vizconnect,pls refer tutorials from documentation on Inputs and Transports from Vizconnect Section. Link: http://docs.worldviz.com/vizard/vizc...navigators.htm |
![]() |
Tags |
movement, vive, vizconnect |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Switching between input devices setup in vizconnect and not using vizconnect | JB_HP_Viz | Vizard | 1 | 01-20-2015 05:19 AM |
Vizconnect Save As Dialog | Jeff | Vizard | 0 | 05-01-2014 09:45 AM |
Accesing different parts of model | pankaj bansal | Vizard | 1 | 12-30-2012 10:10 PM |
3ds Exported .IVE Model mirrors movement of Mainview | Felix | Vizard | 9 | 05-18-2012 09:17 AM |
Change model alpha and memory leak | hosier | Vizard | 2 | 06-25-2009 10:55 AM |