![]() |
|
#1
|
|||
|
|||
The scale of the model may not be correct in Vizard. Open up the model in Inspector and look at the bounding box dimensions in the status bar at the bottom of the window. Does that look correct?
|
#2
|
|||
|
|||
Thats the screenshot from the inspector
it looks like the Box to move the quader is at its lower left out of the quader. Is there a way to move it to the actual figure? Last edited by Patrick; 12-01-2016 at 01:50 AM. |
#3
|
|||
|
|||
The model units in Inspector and Vizard are in meters. It looks like the model needs to be scaled down by a factor of 1000 or 100. Most likely the original model units were in mm or cm. You can scale the model and move the geometry to the world origin in Inspector. Then save it out with the changes.
|
#4
|
|||
|
|||
Thanks for the help, worked properly
So my problem is that the STL data has "wrong" parameters? It kinda bothers me tho that i always have to scale down every STL data down to make it work properly in my World. Isnt there a possibility that the STL data comes scaled in the right way already or is that a matter of setting up the STL data? |
![]() |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Import viz from c++ | Ciccio | Vizard | 4 | 06-07-2016 03:21 PM |
reagrding closing the output window console of vizard | rajnishv | Precision Position Tracker (PPT) | 1 | 04-27-2016 03:25 AM |
Unable to draw EyeLink drift correction to screen | chris2307 | Vizard | 6 | 08-18-2014 02:22 PM |
Best way to import map data from 3ds Max | v-Salik | Vizard | 6 | 04-09-2010 04:40 AM |
Pick porblem with arrays | shivanangel | Vizard | 3 | 08-27-2007 10:10 AM |