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Old 03-10-2003, 07:49 PM
tobin tobin is offline
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Join Date: Feb 2003
Posts: 251
Quote:
Originally posted by bstankie
Is there a reason why the texture transforms don't work with Vizard? Since some VRML generating software seems to make use of these texture transforms, it would be nice to be able to use these environments in Vizard.

Thanks,
Brian
Yes, and it is that the VRML parser technology originally supplied to us by SGI does not handle textureTransform nodes for reasons we do not fathom. We are developing new and much more robust import technology of our own and unfortunatley until that is released we cannot offer a solution other than what was said above, namely to modify the UVW coordinates directly. Most modeling software gives the option of applying texture transforms or modifying the UVWs so if you can instead opt for the latter you will at least have a workaround for the problem.

That your VRML model did not load in the first place was due to a bug in our filter and this has been fixed and will be available in the next release. Thanks for pointing that out to us.
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