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#1
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Michael,
thanks a lot for the explanation and example animation. It works perfectly! I haven't actually uploaded the file with the animation; I just reported it didn't work. Let me ask a quick (and possible naive) question. How come I cannot change the material of the object? Neither the diffuse color or bitmap affect the objects (oil animated or disc) in the scene. Can it be related to this error I get about using MassFX plugin not supported in Max 2015, when opening the file? Thanks again for your invaluable help! |
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#2
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Hi Tokola,
It's unlikely. I'm not sure why you wouldn't be able to modify the materials - it works for me in my copy of 2015 so I'm not sure what would be causing the problem unless there's some kind of issue between commercial and student versions of Max. You could try seeing if you have a "dead" copy of a material by clearing the editor and using the eyedropper tool to regrab the material. You could also try merging the geometry into a fresh Max file to see if that clears it up. MassFX is Max's physics sim plugin, and in this case you're getting the error because I saved the file out of Max 2016 into 2015 format. It can be used to calculate physics simulations and bake them into keyframes. Those can then be used as a canned animation in Vizard for things like rockslides, earthquakes, explosions, etc. See the attached zip file for a sample.
Last edited by Veleno; 09-27-2016 at 05:51 PM. |
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