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And here's an upload of a version of the tank with the UV animation fixed. I also added in an example of a disc that scales and moves down with the UV animation to act as the top of the fluid.
I'd recommend disabling backface culling on the fluid by checking the "2-sided" option in its material. I'd also disable blend and enable multisampled alpha on the geometry either through Inspector or through the script. |
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3ds max, export maps, opacity |
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