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  #1  
Old 09-22-2016, 12:22 PM
tokola tokola is offline
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Join Date: Nov 2012
Posts: 67
Michael,

thanks for your elaborate response. I think it's pretty cleat it's a normals problem. My question is how come it didn't appear with the old Max and/or OSG exporter, since I am using the exact same .max file. I am assuming it must be a bug with either or a combination of the two versions I'm using. Please, find attached the preset file and let me know when you have an update.

Thanks!
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  #2  
Old 09-23-2016, 04:55 PM
Veleno Veleno is offline
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Join Date: Sep 2005
Posts: 148
No problem.

I did some more tests and was able to reproduce the issue. As you suspected, I was able to confirm that it has to do with a bug in the exporter itself (rather than specific settings) that affects Max 2014 and 2015, but apparently not Max 2016 or 2017.

I'm going to pass a sample and my notes onto programming. With any luck they'll be able to find the source of the bug and add a fix to a later release of the exporter. For now, I'd recommend sticking to smoothing groups.

As a side note, and on the topic of normals, I noticed that in an old post you asked about using tangent space normal maps. If you aren't already aware, Vizard 5 added a new shader (vizfx) which supports them. I've attached a zip with some sample files (max, osgb, script, osg preset).

You can find more info on the shader here:
http://docs.worldviz.com/vizard/Shaders_3DS_Max.htm
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