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#1
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Michael,
thanks for your elaborate response. I think it's pretty cleat it's a normals problem. My question is how come it didn't appear with the old Max and/or OSG exporter, since I am using the exact same .max file. I am assuming it must be a bug with either or a combination of the two versions I'm using. Please, find attached the preset file and let me know when you have an update. Thanks! |
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#2
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No problem.
I did some more tests and was able to reproduce the issue. As you suspected, I was able to confirm that it has to do with a bug in the exporter itself (rather than specific settings) that affects Max 2014 and 2015, but apparently not Max 2016 or 2017. I'm going to pass a sample and my notes onto programming. With any luck they'll be able to find the source of the bug and add a fix to a later release of the exporter. For now, I'd recommend sticking to smoothing groups. As a side note, and on the topic of normals, I noticed that in an old post you asked about using tangent space normal maps. If you aren't already aware, Vizard 5 added a new shader (vizfx) which supports them. I've attached a zip with some sample files (max, osgb, script, osg preset). You can find more info on the shader here: http://docs.worldviz.com/vizard/Shaders_3DS_Max.htm |
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