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			#1  
			
			
			
			
			
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			Hi Jeff, I updated the Nvidia driver to the latest. It fixed the flickering problems in the Vizard Demos.  Moving on with this - 1. When opening the "modern apartment" demo: eyes level is too high (and furniture looks little smaller as if the FOV in the oculus is not matching the real eyes FOV) Is that a vizconnect config issue ? 2. When opening an skp model and walking inside: looking in few directions looks good (stable at 75 fps) while other directions are flickering (down to 34 fps) (happens in the same places i look at - not randomly) I deleted all furniture and high poly' objects so the total poly' count would be low but it still flickers..(?) I will try it with some other skp models. What might be the problem ? | 
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			#2  
			
			
			
			
			
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			1. Are you using Oculus position tracking or just orientation? The vizconnect file I attached was configured with a height offset that assumes position tracking is not used. You can change the height offset in vizconnect. Press the offsets button for the oculus tracker and change the post trans y value. 2. Take a look at the optimization and performance pages in the Vizard help. The information there may help you determine what is causing the slow down if it's due to the models. | 
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