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#1
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You can use texture quads placed in the world and update their positions when selections are made. Use viz.pick to help with selections. To fix the quads to the view, set their reference frame to viz.RF_VIEW:
Code:
import viz viz.go() viz.addChild('dojo.osgb') positions = [0.3,0,1],[0,0,1.5],[-0.4,0,2] lake = viz.addTexture('image2.jpg') for position in positions: quad = viz.addTexQuad(pos=position,scale=[0.3]*3) quad.texture(lake) quad.setReferenceFrame(viz.RF_VIEW) quad.disable(viz.DEPTH_TEST) Last edited by Jeff; 03-11-2016 at 12:42 AM. |
#2
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Jeff,
Thanx a lot,for ur kind help,and because of you i am improving day by day.. Thanx for ur help.. Thanx & Regards: Mr.Rajnish Vishwakarma (Mobile Apps,Augmented Reality&Virtual Reality) Customer of World Viz:-Xenium Digital Pvt. Ltd,Mumbai |
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