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#1
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The vizact.boneSpinTo command is designed to animate the bone over a period of time, not per frame. If you don't specify a time or speed value in the vizact.boneSpinTo command then the change will be instantaneous, whether there is one or more actions in sequence.
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#2
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OK, thanks for that info, Jeff. That helps a lot. Can you think of any alternatives to using boneSpinTo that you think might fit with what we're trying to do? Are there particular advantages to using boneSpinTo that we might not be able to utilize if we go with, for example, setEuler on each frame?
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