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#1
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You can apply a scale to the character in the .cfg file. See the scale section in the Building CFG Files page.
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#2
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I applied the scale factor, but the problems with the live characters plugin persist!
First problem: When connected to the live characters server, the character size is increased by a huge factor. Second problem: When connected to the live characters server, the character looks like a stick figure. See attachment "LiveCharacterSkinning2.jpg" when not connected in comparison to "LiveCharacterSkinning.jpg", when connected via live characters plugin. I think we still do have a support subscription, but it will end soon. Should I ask my supervisor to get into contact? |
#3
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Yes, you can contact us at support@worldviz.com.
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#4
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I think the solution to the stick figure look of the character, when driven by the live characters plugin, was to re-export the character and making sure that 3DS Max system units are set to centimeters as well as choosing centimers in the Cal3D export options.
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