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  #1  
Old 02-26-2016, 09:18 AM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
You can apply a scale to the character in the .cfg file. See the scale section in the Building CFG Files page.
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  #2  
Old 02-29-2016, 07:05 AM
Vaquero Vaquero is offline
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Join Date: Nov 2015
Posts: 62
Exclamation

I applied the scale factor, but the problems with the live characters plugin persist!
First problem: When connected to the live characters server, the character size is increased by a huge factor.

Second problem: When connected to the live characters server, the character looks like a stick figure.

See attachment "LiveCharacterSkinning2.jpg" when not connected in comparison to "LiveCharacterSkinning.jpg", when connected via live characters plugin.

I think we still do have a support subscription, but it will end soon. Should I ask my supervisor to get into contact?
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ID:	770  
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  #3  
Old 02-29-2016, 09:29 AM
Jeff Jeff is offline
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Posts: 2,471
Yes, you can contact us at support@worldviz.com.
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  #4  
Old 04-09-2016, 11:28 AM
Vaquero Vaquero is offline
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I think the solution to the stick figure look of the character, when driven by the live characters plugin, was to re-export the character and making sure that 3DS Max system units are set to centimeters as well as choosing centimers in the Cal3D export options.
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