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#1
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Hey Jeff,
I tried to use your module (view_collission) but some issues appeared: 1)it was an error when trying to use the self._avatar.getSkeleton().getBoneDict() 2) I'm using a transport and not an avatar so i need to replace the avatar commands with transport ones, how can i do that? I'm using vizconnect with oculus rift Dk2 AS TRACKER, than the transport is walking and the input device is xbox 1 controller (using direct input) and finally the oculus rift DK2 as display (hirarchic order - tracker->transport->display) Thanks in advance. |
#2
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There's no need to download the view collision module I attached in my previous post. The latest view collision module is now included with the Vizard installation. If you have a vizconnect file with an avatar and transport then you can run the following code:
Code:
import viz import vizconnect from vizconnect.util import view_collision vizconnect.go('vizconnect_config.py') maze = viz.addChild('maze.osgb') ac = view_collision.AvatarCollision() ac.setCollideList([vizconnect.AVATAR_HEAD]) ac.setTransport(vizconnect.getTransport().getNode3d()) |
#3
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Hi Jeff,
Thanks for your replay. I have vizard 5.2 with active license and i need it to be that kind of version, is it free to upgrade it to vizard 5.3 with active license? if not, is your module in the thread is similar to the one added to vizard 5.3 or that changes have been made since than? Third question is when in the hierarchy should i put my avatar in order for your module to work? Thank you. |
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Tags |
collision, glitch, teleport, tracking, twitch |
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