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Old 01-23-2016, 10:34 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
The vizact.boneSpinTo command accepts a time or speed argument to control the speed of the animation. If you want to manually set the orientation of the bone each frame, you could use one of the set commands on the bone.

Perhaps there's an easier way to accomplish this. Vizconnect supports avatar IK. You can apply a scale factor to position movements of the trackers that are mapped to the avatar.
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