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#1
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I should also mention that the code above is from the update function of a custom action...
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#2
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The vizact.boneSpinTo command accepts a time or speed argument to control the speed of the animation. If you want to manually set the orientation of the bone each frame, you could use one of the set commands on the bone.
Perhaps there's an easier way to accomplish this. Vizconnect supports avatar IK. You can apply a scale factor to position movements of the trackers that are mapped to the avatar. |
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#3
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Hi Jeff, this is a lab account and our team has been unable to return to this problem recently but we now have the time to explore it further.
thanks for your input. We are using Vizard 4.0 and do not have access to vizconnect. Would you mind telling us more about the speed parameter in boneSpinTo? the documentation says only that it is the speed to spin at in degrees/sec. If we were to calculate the difference in euler angle between the bone at the last update and at the present update, and divide that by the update time, would that give us the speed? we could then scale that and use it as the speed parameter in bonespinto. If that is a good method, would you mind giving us a few pointers on how to go about calculating it? We're not super familiar with euler geometry around here. Thanks.. |
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