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Old 01-06-2016, 12:07 PM
haohaoxuexi1 haohaoxuexi1 is offline
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Join Date: Sep 2015
Posts: 81
Quote:
Originally Posted by Jeff View Post
You could set a flag when the object is grabbed. When the input signal is sent, check to see if the object is grabbed before applying the action:

Code:
import viz
import vizconnect
import vizshape
import vizact

vizconnect.go('vizconnect_config.py')

dojo = viz.addChild('dojo.osgb')

torus = vizshape.addTorus(radius=0.1,tubeRadius=0.015,axis=vizshape.AXIS_X, pos=[0,1.7,1])
torus.texture(viz.addTexture('images/tile_wood.jpg'))
torus.addAction(vizact.spin(0,1,0,15))
torus.grabbed = False

grabber = vizconnect.getRawTool('grabber')
grabber.setItems([torus])

def onGrab(e):
	if e.grabbed == torus:
		torus.grabbed = True
	
def onRelease(e):
	if e.released == torus:
		torus.grabbed = False

from tools import grabber
viz.callback(grabber.GRAB_EVENT, onGrab)
viz.callback(grabber.RELEASE_EVENT, onRelease)

scaleAction = vizact.sequence([vizact.sizeTo(size=[1.3,1.3,1.3],time=1),vizact.sizeTo(size=[1,1,1],time=1)], viz.FOREVER)

def applyScale():
	if torus.grabbed:
		torus.runAction(scaleAction,pool=1)
		
def removeScale():
	if torus.grabbed:
		torus.clearActions(pool=1)

vizact.onkeydown('1',applyScale)
vizact.onkeydown('2',removeScale)
and also why it shows "VizPrimitive" object has no attribute "grabbed"
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