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#1
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Hey again, sorry for the delay, I couldn't test your suggestions until today.
- The same problem occurs when I run the vizard example - I run the HMD in extended mode - The oculus runtime is version 0.4.4 Rev1 - Just for your information: The same problem occurs also when I use a different monitor... I haven't changed the driver yet, and I would rather want to avoid that, but if nothing else can solve the problem, then I would try it as a last attempt. Do you have any further ideas/suggestions? Best, Matthias |
#2
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I just updated both the graphic card drivers and the oculus runtime to the latest version. Still the same effect, no changes.
Can anyone help? |
#3
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I may not be the best person to try and help you with this, since I use DK2 with Vizard 4, but I've noticed similar (but different) oddities in how the displays work with monitors. What I do, and you might want to give it a try, is to extend the desktop to the HMD, as if it were a monitor to Windows (do this from the Windows control panel). In this usage, I don't think it matters whether the Oculusconfigutility is set to extend or direct to HMD. Then I use a vizcore.cfg file to automatically display the vizard window on the second monitor, in this case, it's the hmd. In my script, this is how I setup the DK2:
Code:
import viz import oculus view = viz.addView hmd = oculus.Rift() hmd.getSensor() #do not use this command! #viz.link(hmd.getSensor(),viz.MainView) Now, I have not tried to duplicate the vizard window on the HMD and the monitor at the same time. I hope this helps, if not oh well. Let me know if you have any questions, or if it works or not. |
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