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You can create a parent/child hierarchy and then spin the parent:
Code:
import viz import vizact viz.go() viz.addChild('dojo.osgb') group = viz.addGroup(pos=[0,2,5]) ball = viz.addChild('beachball.osgb',pos=[2,0,0]) ball.setParent(group) spin = vizact.spin(0,1,0,45) group.runAction(spin) |
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