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#1
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What kind of avatar did you add in the avatar's tab of vizconnect? Did you assign the hand trackers to the avatar in the animator section?
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#2
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Hi jeff,
The same issues i m getting to work on Kinect XBox 360 with the vizard. I m using 1 Single Kinect as tarckers for both head and hand. i have a vizconnect with 2 trackers ,1 for head and 1 for hand to be tracked by a single Kinect camera. I have also assigned those trackers into the Avatar Animator section of Vizconnect. -For head tracker i m using sensor id as '0' -For hand Tracker(Right hand) i m using sensor id as '14' I m getting the data's for both the trackers into vizconnect GUI Status Dialog. I m able to get the kinect work for HEAD TRACKER oriented Properly but i m not able to get the hand tracker Grabber visible in the screen projection and not the orientation for the hand is seen. Pls find the screen shot of the vizconnect file and vizconnect screen shot for reference. Thanx & Regards: Mr.Rajnish Vishwakarma VR Developer at Xenium Digital Pvt Ltd(Customer of World Viz),Mumbai Waiting for ur reply Jeff!!! |
#3
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The y values of both trackers looks low. The hand tracker shows a negative y value. For each tracker in vizconnect, press the offsets button and add a 'post trans y' offset to account for the kinect sensor's height off the ground.
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#4
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Thanx for ur information Jeff!!
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Tags |
kinect, proximity sensor |
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