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#1
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Great, that also fixed the button mapping problem.
~George |
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#2
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What about the analog sticks for the callbacks?
Has that been phased out and now I just use a timer to read the values? Before there was a move and a twist method. |
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#3
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Also, what about the dead zone?
Doesn't seem to have an effect when set on the XBox controller. If I poll the device using the getLeftStick() I still get a value less than the dead zone. Do I have to manually test for this? |
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