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#1
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Hello Farshizzo,
Thank you for the example. Regarding loading a map onto a texture, is that only possible with TexQuads? I tried to do it with a quad I made in a Layer(QUADS) and could not wrap my texture onto it (it became white), but it worked fine with TexQuad. Here is what I tried: Code:
viz.startLayer(viz.QUADS)
viz.vertex(0,0,0)
viz.vertex(2048,0,0)
viz.vertex(2048,0,2048)
viz.vertex(0,0,2048)
mapQuad = viz.endLayer()
texture = viz.addTexture('1.png')
mapQuad.texture = texture
Do you know if that is possible? Are TexQuads customizable in that manner? Thank you, M12 |
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#2
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Hello again,
I've tried the following too: Code:
viz.startLayer(viz.QUADS)
viz.vertex(0,0,0)
viz.vertex(2048,0,0)
viz.vertex(2048,0,2048)
viz.vertex(0,0,2048)
mapQuad = viz.endLayer()
mapQuad.zoffset(1,1)
mapQuad.texture(viz.add('1.png'))
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#3
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Hey again,
Sorry for so many replies in a row. I realized that I had forgotten my texcoords in front of my vertices, I fixed it and now I can see the map image. Thanks! M12 |
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