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#1
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Hello,
unfortunately I couldn't find a solution. If I generate objects step by step on my own and export them to worldviz the texture is exported and shown in worldviz (see attached screenshot). Generating a subfolder manually with the name of the .dae didn't help. Kind regards, Christian Any idea? |
#2
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Hello,
yesterday I opened one of the elements from this model http://www.blendswap.com/blends/view/67147 in a new Blender file. I had to manualy asign the texture to each face. After exporting this new model, I could load it in worldviz, with the correct textures on it. But that's not the way it is supoosed to, I think ![]() |
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