|  | 
| 
			 
			#1  
			
			
			
			
			
		 | |||
| 
 | |||
| 
				
				Ambient Occlusion using Light Baking Technique?
			 
			
			Your shader section doesn't cover using Ambient Occlusion. Back in Vizard 4, I could stick the AO in the self-illumination slot and it works. Now if I try to do this with Vizard 5 shaders or placing it in the ambient color slot, I get nothing but a washed out surface. Once I turn off material descriptions, it works fine. But this seems like a problem if I want to mix in AO maps with all the other new features. Ideas? | 
| 
			 
			#2  
			
			
			
			
			
		 | |||
| 
 | |||
| 
			
			Hi shivanangel, Ambient is the correct slot for it. I'm guessing you're using white as the unoccluded color, correct? If that's the case, the issue here is that the Vizard 5 shader expects lightmaps used in the slot to be centered on a middle gray. The values in the lightmap are multiplied by 2 before being multiplied by the values of the diffuse texture. This is similar to using the "Self-Illumination Scale" exporter option for the Vizard 4 approach. For existing maps, this can be fairly quickly fixed by running them through a Photoshop batch process that halves their values (e.g. with Levels). For new baked maps, set the range to go from black to 50% gray instead of black to white. | 
| 
			 
			#3  
			
			
			
			
			
		 | |||
| 
 | |||
| 
			
			Thank you! I'll give it a shot later today. Learning some new things, but loving the new shader support. ~George | 
|  | 
| Tags | 
| ambient occlusion | 
| Thread Tools | |
| Display Modes | Rate This Thread | 
| 
 | 
 | 
|  Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post | 
| Light Baking in 3DS Max causing models to render with seams and transparent faces | dproeder | Vizard | 1 | 09-17-2013 06:45 PM | 
| Demystifying exporting light maps from 3ds Max to Vizard? | dproeder | Vizard | 1 | 06-14-2013 01:34 PM | 
| Realistic Light and Shadows Using Vizard and 3DS Max | jde | Vizard | 4 | 07-13-2012 10:58 AM | 
| Ambient light | Enlil | Vizard | 0 | 05-03-2011 08:48 AM | 
| Screen Space Ambient Occlusion | chris_user | Vizard | 0 | 03-17-2011 11:36 PM |