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#1
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When using the vizcave module the CaveView object controls the viewpoint:
Code:
view = vizcave.CaveView(tracker) |
#2
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Huh, it looks like my earlier reply did not go through.
I am using CaveView. But the collision event just wasn't firing about 50% of the time. I eventually found the problem. It was firing on the wrong object... I was returning the top of the stage rather than the sides so my code wasn't seeing the event. Checking for that type of event and then searching for nearby objects fixed the problem...I hope. |
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