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#1
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If you don't connect to the sensor do you still get choppy results with rotations?
Code:
import viz
import oculus
import vizcam
viz.go(viz.FULLSCREEN)
hmd = oculus.Rift()
piazza = viz.add('piazza.osgb')
vizcam.PivotAnimate(pivot=[0,1.8,0])
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#2
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Jeff,
I re-ran everything today, and the issue seems to have spontaneously resolved. Locked at 60FPS (with vsync enabled) regardless of how I start it now. Thanks for the reply. |
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#3
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Hi everybody,
I have the same issue... Do you have any idea on how it was solved? I go from 60fps to ~20 to 30 fps when on fullscreen... Best, Marco |
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#4
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sorry, it's not quite the same error...
I have a decrease of FPS and user experience when I fullscreen the scene, disregarding of how the fullscreen is triggered... Do you think it is a hardware issue? I have a nVidea Quadro FX 580 and I'm rendering the piazza with an HD avatar. |
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#5
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Quote:
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#6
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Hi,
I think it is indeed an hardware issue. When I run it on the production computer, I achieve 60FPS. Only in the development computer I got the 30~40FPS. Thanks all, Marco |
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