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  #1  
Old 05-31-2013, 04:50 AM
krimble krimble is offline
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Join Date: Nov 2006
Location: Nijmegen
Posts: 63
Found the solution:

add to cfg file of the characterPack Avatar:

Under Material section:

head_bone = Bip01 Head
neck_bone = Bip01 Neck
head_mesh = casual15_f_highpoly.CMF
speak_morph = casual15_f_highpoly_talk.CMF
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  #2  
Old 03-19-2015, 12:48 AM
TheSwaine TheSwaine is offline
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Join Date: Jan 2015
Posts: 4
hi,

can you give a full example with the

head_bone = Bip01 Head

in the cfg file and how to use it in Vizard?

I need to rotate the head_bone with a custom avatar and dont want to change the code.

cheers
Swaine
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