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This sounds like a clip plane issue. By default, Vizard will automatically compute the near/far clip planes based on the bounding box of the currently visible geometry. However, with very large bounding boxes, the resolution of the near clip plane will be reduced, causing the issues you are seeing.
To solve this, you can either try reducing the dimensions of your scene or manually specify the clip plane values. It look like you are using some kind of sky dome in your scene. If the size of that is very large then it could be causing the problems. The following code can be used to specify the near/far clip planes: Code:
viz.clip(0.1,200) |
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