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#3
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You have to lock the bone before the transform is added, unlocking the bone will also force the avatar into the original position/size.
headbone = male.getBone("Bip01 Head") headbone.lock() trans = vizmat.Transform() trans.setScale(0, 0, 0) headbone.setMatrix(trans) will probably do what you want, you do lose all animations on the headbone. |
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