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#1
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I don't know if you want to "mess with" the keyboard? Otherwise you could map the wiimote buttons to keys and use callbacks (for instance via vizact.onkeydown())
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#2
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mm i donīt how i will detect when the user point out to a gui button, i tried put texquads behind the button, but when the user move this panels move, so i tried to link the planes but i could get to move the planes to correct position with post and pre functions, because the the user rotates the panels move strange but when i just move the panels are in the correct position.
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