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#1
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.ive, but I've tried .3ds and several others -- same result.
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#2
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When exporting to .ive, are you enabling vertex normals and lighting in the export options dialog?
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#3
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Thanks for the reply -- I've attached the settings I'm using.
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#4
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I'm also attaching the original model file and my Render to Texture settings from 3DS Max 2012.
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#5
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it seems you need to unwrap it first. the gaps could be some overlapping uws I assume.
hope this helps |
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Tags |
baking, shading, shadows, texture |
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