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Vizard creates an OpenGL 2.x compatible context. From my understanding, the deprecated built-in uniforms (gl_Vertex, gl_Normal, ...) should still be available to shaders under this context. If your old shaders work fine, then I would recommend to continue using those uniforms. Are you experiencing any specific issues with your shaders?
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glsl, shader, version, vizard |
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Thread | Thread Starter | Forum | Replies | Last Post |
which version of GLSL is supported by viz 3.0 | knightgba | Vizard | 0 | 11-04-2010 08:20 AM |