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#1
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The <vizact>.sizeTo works well to scale the .3DS arrow I imported into my scene, but now I want the arrow to go from one object (<vizshape.addBox) to another object (<vizshape.addBox). Is there a method (or a combination of a couple methods) that would allow me to connect one end of the arrow to the first box and the other end to the second box - basically creating a bridge between the two static objects?
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#2
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i think you need to create this animations in 3ds max like jeff said, or i don't know if is possible to do a vertex animation in 3ds max and the export it like a osg and run the animation when you want it.
i think there is plugin somewhere to control the animation of a osg file with vizard 3 but i don't know if this works with vizard 4. |
#3
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I think for what I am doing a 3DS Max arrow is not going to be the best option (although it definitely looks better than any arrow I have seen online), due to the changing control points, the changing width on the arrow, and the beginning and end points. I can implement this with 100 (or more) viz.LINE_STRIP segments to create this arched line, but it is definitely not the cleanest or best looking way to approach this. Is it possible in Vizard to create a plane, a cylinder, or a box that can bend with respect to about 10-15 control points on a half-circle? I am really hoping there is a way to create a single unbroken segment to connect these two points.
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Tags |
3ds max, plane, vizshape |
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