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#1
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dynamic shadows
I've decided to try experimenting with dynamic shadowing. I figure it will run slower, but it might be worth a shot just to have something running.
http://kb.worldviz.com/articles/210#more-210 When I run that script, I get an error 'No Module Named Shadow' Is this feature only available in Vizard 4? Also, in the meantime, would you please revert that tutorial back to the video? Seeing as it was working before, I have a feeling that the problem lies in the way I'm texturing the objects. Last edited by saajaja; 12-14-2011 at 06:53 PM. |
#2
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It isn't working in Vizard 4 either. I get the same error.
ImportError: No module named Shadow |
#3
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under the shadow demo movie there is a link to download the shadow.py module file
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#4
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thanks, I found it.
I tested the dynamic shadow thing on an older version of the model with baked shadows. without.png is what it looks like without dynamic shadows with.png is what it looks like with dynamic shadows. here is my script ------------------------------------------ import viz viz.go() ground = viz.add('behJul2011.IVE') SHADOW_RES = 256 SHADOW_POS = [0,50,0] #Controls size of orthographic shadow projector SHADOW_AREA = [100,100] import Shadow shadow = Shadow.ShadowProjector(size=SHADOW_RES,pos=SHADOW_ POS,area=SHADOW_AREA) shadow.addCaster(ground) shadow.addReceiver(ground) --------------------------------------------------------- ...So it looks like that won't be my quick and dirty solution. The euler in the Shadow.py constructor is set to [0,90,0] by default. If I change shadow = Shadow.ShadowProjector(size=SHADOW_RES,pos=SHADOW_ POS,area=SHADOW_AREA) to shadow = Shadow.ShadowProjector(size=SHADOW_RES,pos=SHADOW_ POS,euler=[30,90,30],area=SHADOW_AREA) in the tutorial's example.py, nothing changes. Can dynamic shadows only be cast directly from above? Back to the original problem with baking shadows, is there a recommended method of texturing objects in 3ds max that will work better than the way I described in my first post? |
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max, not working, vizard |
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