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#1
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works, thanks =-)
as for why i didn't want the block to be a child of the board, whenever i had it set up that way, the ball wouldn't slide the way i wanted it to. again, not sure why... |
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#2
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ok, new issue...
the block slides off more often than i expected during my trial runs, so i'm thinking of including "bookends" on the ends of each side of the board. Code:
global bar
bar = viz.add('box.wrl')
bar.setScale([BARLENGTH, CUBESIZE,CUBESIZE])
bar.setPosition(CENTERPOS)
bar.color(viz.BLACK)
barCollideShape = bar.collideBox()
barCollideShape.setDensity(DENSITY)
barCollideShape.setFriction(FRICTION)
end1=bar.add('box.wrl')
end1.setPosition((CENTERPOS[0]-.55, CENTERPOS[1]-4, CENTERPOS[2]-5))
end1.color(viz.WHITE)
end1.setScale([.05,3,1])
end1Collide = end1.collideBox()
end1.disable(viz.DYNAMICS)
end1Collide.setDensity(DENSITY)
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#3
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If you increase the scale value for the X dimension does it make a difference?
Code:
end1.setScale([.05,3,1]) |
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