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			#1  
			
			
			
			
			
		 
		
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				<node3d>.getChildren() subtleties
			 
			
			
			I am trying to poll an object loaded from an ive file for it's children.  The object always returns an empty list from getChildren().  However, if I use getChild('DVD') (one of the children), it returns a viznode.  So I am wondering if there is some subtlety I am missing, possibly something to do with getChild searching deeper than immediate children?   
		
		
		
		
		
		
		
		
	
	So, the code looks something like: Code: 
	obj = viz.add('ObjectsTest.ive')
print obj.getChildren()
(returns [])
print obj.getChild('DVD')
(returns viz.VizNode(35))
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			#2  
			
			
			
			
			
		 
		
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			The node3D.getChildren command will return a list of the immediate Vizard node3d objects that are below that node. It will not return a list of the underlying scene graph nodes.  
		
		
		
		
		
		
		
		
	
	When you use the node3D.getChild command a new node3d object is created. You can use the <node3d>.getNodeNames command to retrieve a list of names of the scene graph nodes underneath the Vizard node: Code: 
	model = viz.addChild('gallery.ive')
print 'Model contains the following scene graph nodes:'
for name in model.getNodeNames():
	print ' ',name
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			#3  
			
			
			
			
			
		 
		
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			Thanks, that was just what I was looking for! 
		
		
		
		
		
		
		
		
	
	Christian  | 
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