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#1
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Our workflow for animating a character using mocap data includes Motionbuilder and Live Characters. Motionbuilder handles the inverse kinematics and calculates where all the bones should be. If you try to directly map tracking data to the avatar's bones in Vizard it will not look correct.
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#2
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That explains why my avatar's body is all over the place. I thought it was scaling and euler issues. Thanks.
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