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#1
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You can use the viz.addTexture command to load textures and then use node.texture to apply the textures on an object. Vizard comes with a few examples/tutorials that show how to dynamically change the texture of an object (e.g. mini.py, swapping.py).
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#2
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I've tried that and it applies the texture too the entire avatar while the original avatar uses multiple textures (eyes, mouth, tonque, hair, face, body). I need to get one part of the mesh of the avatar and apply the texture to that. But the help file only points to functions that retrieve the mesh ID and name (String) not a Node3D object I can texture.
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