![]() |
|
|
|
#1
|
|||
|
|||
|
Thank you. In other words: Vizard does not support glow effects out of the box.
|
|
#2
|
|||
|
|||
|
I can see you didn't like my answer. Vizard provides a set of tools for the user to work with, but it is up to the user to supply the raw materials. It has support for any GLSL pixel shader you wish to use. It is up to you to provide them much as you would a texture, environment, or the coding for your application.
Alternatively, for simple objects like lightbulbs, you can create a billboarded quad textured with a white map with a circular gradient in the alpha channel, and place these around the scene where you want the glow. You need to be careful to avoid having the glow intersect with other transparent objects as this can cause draw order problems. This was the method used in most games before complex shaders were around. Last edited by Veleno; 10-25-2010 at 05:31 AM. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| How to render a texture of the transparent object and then blur it | whj | Vizard | 1 | 09-25-2012 04:15 PM |
| How to apply shader and render texture to an object | whj | Vizard | 0 | 04-23-2010 01:23 PM |
| Translating a texture and its Alpha | shivanangel | Vizard | 5 | 12-02-2008 05:52 PM |
| Randomly and Continuously Change Avatar's Face Texture | Karla | Vizard | 4 | 08-22-2008 01:14 PM |
| how I can get my texture to appear exactly as is defined | mspusch | Vizard | 1 | 04-23-2005 01:12 PM |