![]() |
|
#1
|
|||
|
|||
![]()
if your textures are embedded within the obj, the obj keeps a link on texture, i had that problem before, and i fixed it by apply textures in vizard if the number of texture is not huge or by exporting the model into 3Ds format
hope that helps |
#2
|
|||
|
|||
Hi dwaik - thanks - yes, your method does work but there are a lot of models and trextures - the model has too many fces to save as a 3ds file. Also, the whole model is resized and translated in Vizard. If I input all of the parts of the large model as individual small models so that I can apply the textures within Vizard the centre of each model will be different to that of the overall model and I will need to re-calculate all of the translations! I did hope that I may be able to apply the textures to the model children, but the obj file doesn't appear to have any children.
Unless anyone comes up with a possible fix I think I am either going to have to use the method you suggested (and re-calculate the transformations of each model) or try and reduce the face count to save it as a 3ds. Many thanks |
![]() |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Textures not loading properly and offset window | TarkaDahl | Vizard | 2 | 05-18-2010 01:54 PM |
Textures Scrambled | lionfish | Vizard | 3 | 02-26-2010 01:42 AM |
.osg/.ive import - missing geometry & some textures | jde | Vizard | 3 | 09-04-2009 03:18 PM |
Multiple Textures for Diffuse and Specularity Shader Issue | shivanangel | Vizard | 1 | 05-11-2009 10:44 AM |
Max -> Vizard, Two Sided Textures | shivanangel | Vizard | 5 | 12-04-2008 03:15 AM |