![]() |
|
#1
|
|||
|
|||
Thanks Jeff for this tutorial!
I noticed that the format used was ".IVE" as it got "GEODE" node included. - How would we spin the wheel if the file format was ".3DS"? - Can we include that spinning animation in the same file (wheelchair.IVE) and then when we load the file in vizard, to spin the wheel we just write: >>>wheel= viz.add('wheelchair.IVE') >>>wheel.state(x) |
#2
|
|||
|
|||
The extension .ive is the compiled form of the OSG format. We have an OSG exporter for Max available on our downloads page.
The easiest way to control the animation of spinning wheels would be to use the method described in the tutorial above. Otherwise, you could create the animation in Max and export to OSG format. To play/stop it in Vizard you would need to use the module provided in the following thread: http://forum.worldviz.com/showthread.php?t=2709 |
![]() |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
After a using speak, model returns to idle animation? | Enlil | Vizard | 4 | 08-06-2010 12:42 PM |
Change model alpha and memory leak | hosier | Vizard | 2 | 06-25-2009 10:55 AM |
Animation Tracks.... | k_iwan | Vizard | 2 | 03-26-2007 05:52 PM |
Jumpy animation | Elizabeth S | Vizard | 1 | 11-08-2006 02:11 PM |
avatar animation problems | jrodman | Vizard | 1 | 01-18-2006 09:12 AM |