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#1
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You'll need to remove the cylinder you already added to see the new clinder you add with a smaller radius:
Code:
import viz import vizshape viz.go() viz.MainView.setPosition(0,0,-4) slider = viz.addSlider() slider.setPosition(0.2, 0.1) slider.set(0.1) myshape = vizshape.addCylinder(height=1.0,bottomRadius=0.5,topRadius=0.1) def changeRadius(pos): global myshape myshape.remove() myshape = vizshape.addCylinder(height=1.0,bottomRadius=0.5,topRadius=slider.get()) vizact.onslider(slider, changeRadius) |
#2
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Thanks, that works well. I was just wondering if there was an easier way to do that--i.e., instead of erasing cones and rendering new ones, could I call, say, the topRadius with a command and change it?
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