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#1
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Thanks for your help JimC, but this throws me all the intersections with the line but just in scene 1.
Something that i don't know how to use it because if i print this, is a list with this: [<viz.Intersect object at 0x02646390>, <viz.Intersect object at 0x026463D0>] I don't know why to elements if just intersect with one element(maybe cause it was cube,and intersect with to faces of the cube the line), but how i use this information in hexadecimal? But returning with my original question i found the solution, something that i didn't check before because i was searching the solution on viz.screentoworld but is with <scene>.intersect this check if something intersect on the scene that you specify ![]() |
#2
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this is a example of the solution if some want to know, i make it without the wiimote because i didn't have my wiimote at the moment
Code:
import viz viz.go() #Disable Mouse viz.mouse.setOverride(viz.ON) #Add Box at position 0,2,4 box = viz.add("box.wrl") box.setPosition(0,2,4) #Add Sphere at position 0.7,2,5 sphere = viz.add("ball.wrl",scene=2) sphere.setPosition(0.7,2,5) #2D crosshair pointer = viz.addTexQuad(viz.SCREEN,texture=viz.addTexture("crosshair.png")) pointer2 = viz.addTexQuad(viz.SCREEN,texture=viz.addTexture("crosshair.png"),scene=2) #Move the pointer def mueveCursor(e): pointer.setPosition(e.x,e.y) pointer2.setPosition(e.x,e.y) viz.callback(viz.MOUSE_MOVE_EVENT,mueveCursor) #Make a line and check intersections def FireLine(): line = viz.screentoworld(pointer.getPosition()) dir = viz.Vector(line.dir) dir.setLength(200) begin = line.begin end = line.begin + dir if viz.MainView.getScene() == viz.Scene1: info = viz.intersect(begin,end) else: info = viz.Scene2.intersect(begin,end) if info.valid and info.object == box: print "intersected with the box" elif info.valid and info.object == sphere: print "intersected with the sphere" else: print "not intersected" vizact.onkeydown(" ",FireLine) #Change between scenes def switchScene(key): if key is "1": viz.scene(1) elif key is "2": viz.scene(2) viz.callback(viz.KEYDOWN_EVENT,switchScene) |
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