![]() |
#1
|
|||
|
|||
Question about 3Ds MAX to Cal3D to Vizard
I'm trying to export 3Ds MAX characters and animations to Vizard, not very successful...
I encountered following questions: 1. The materials aren't exported well. I use Unwarp UVW in 3Ds MAX, can it be exported with Cal3D exporter? 2. The animation and the mesh are not good coordinated, the mesh is extremely stretched, see pictures below... 3. If the character has a large amount of polygons, 3Ds MAX will crash when exporting the Cal3D mesh file... Anyone can help? |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Realistic Light and Shadows Using Vizard and 3DS Max | jde | Vizard | 4 | 07-13-2012 10:58 AM |
Question about virtualizing Vizard | JMOwens | Vizard | 5 | 07-24-2009 11:11 AM |
Vizard tech tip: Using the Python Imaging Library (PIL) | Jeff | Vizard | 0 | 03-23-2009 11:13 AM |
Stereoscopic Vizard Question | mikestatic | Vizard | 7 | 03-20-2006 02:36 PM |
some question on vizard | sled | Vizard | 3 | 06-23-2003 12:22 PM |