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Problem exporting to Cal3d from Max 8
Hello,
I'm having a very frustrating issue when exporting from 3ds Max 8 to Cal3d. We are exporting a bunch of skinned pedestrians. However, we're getting some random unexplained issues. The models look fine within Max itself., but after exporting, we load them up, and some of the vertices (usually the hands or feet) are imploded together and stretched and stuck down on the ground. Almost like the body is made of rubber and you grab the hands and stretch them down and pin them to the ground. I can't figure out whats going on. Occasionally I'll get one to export correctly by messing around or recreating the skeleton and skinning envelopes several times but its never consistant. Any help would be appreciated. Thanks! MRS |
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