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Big problem with OpenSG exporter for max to Vizard
I know this is not a osgmaxexp forum, but i know you guys have a lot of knowledge and some of you developed this OSG exporter so let me explain you that this happens just after a clean install of the exporter on max9, after a clean instalation of OSGexp it works fine but just for one time, i know it sounds weird but am sure you will be able to reproduce the error very easy.
We tried to ignore the look of the model in osgexp export window and tried importing to vizard and its texture is completely trashed, tried with a lot of objects different ones ie: sphere, cube, etc., its allways the same, it simply doesnt seem to work. I've included both images for reference, i hope you can test it, am using max9. This is very important for us as we are trying to get some models into vizard for class project, we need to use the advanced export capabilities of open scene exporter and as vizard supports osg very nicely but and we are stuck on this so all we have is a nice and clean vizard scene with dummy boxes hehe. Best Regards. |
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