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Custom node and other examples?
I see mention of an example project called custom node but I can't seem to locate it anywhere.
I'm planning on making a plugin that takes several python objects and apply some visual CSG, i.e. affect which parts of nodes are rendered to which pixels. I can also accomplish this using a shader modifier, but in that case I would need to be able to specify and dynamically alter input parameters to the shader. Can this be done when using it as a modifier? I couldn't find much information in the Vizard help regarding modifiers. Are there any other places a more extensive explanation is available? |
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