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Max -> Vizard, Two Sided Textures
Hello,
I am trying to move textures from Max to Vizard using the IVE format. In Max I have set up a series of planes with grass textures. These textures are .tga files with an alpha channel. My aim is to create a forest with a bunch of these grass textures at perpendicular to one another. My problem is that regardless of the settings I have so far put into Max my planes come out in Vizard with only one side visible. If I move to the opposite side the grass planes completely disappear. Is there a simple flag I can set to enable 2-sided textures? Thanks, George |
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