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Avatar bones show through Mesh.
Hi!
Currently, I'm working on adding an avatar with a severed arm into my Vizard program. However, after I have exported the .max vcc model as a .wrl in 3DS Max, I've tried to load it into my vizard world. When it loads into the world, it seems the bones or bipeds, not sure which, are enlarged as blue, green, and yellow polygons. They poke out through the regular mesh too. So, I'm not sure if it's a problem with how I exported something or I forgot to write in some code. Thanks for your help. |
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