#1
|
|||
|
|||
Complete Characters Following Camera
Hi, I'm running into a weird problem when I try to use some complete character avatars. After I convert them from .max with the Cal3D exporter, they seem to follow the camera around when I use them in a Vizard script. For example, if I do:
import viz viz.go() a1 = viz.add('vcc_male.cfg') a2 = viz.add('../avatars/confederate/casual01_m_mediumpoly/casual01_m_mediumpoly.cfg') ... a1 stays in place but a2 follows the mainview around. I'm assuming it has something to do with the way I exported the avatars from 3ds max. Any ideas on what specifically could be causing this? Thanks! |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Live Characters plugin | Frank Verberne | Vizard | 7 | 03-01-2012 03:23 AM |
How to add individual faces onto the complete characters used in Vizard? | VDong | Vizard | 3 | 11-12-2008 11:05 AM |
How to cut out the heads of the complete characters? | VDong | Vizard | 2 | 09-26-2008 06:27 PM |
How to edit the skin tones of the complete characters' cfg files? | vEsotu | Vizard | 3 | 09-23-2008 01:07 PM |
Complete Characters and 3dmax | dan12345 | Vizard | 3 | 02-07-2008 07:32 PM |