WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rating: Thread Rating: 67 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 08-14-2007, 04:46 AM
krimble krimble is offline
Member
 
Join Date: Nov 2006
Location: Nijmegen
Posts: 63
Maya + cal3d

Hi,

Does anyone know how to name the materials in Maya for cal3d export. You have to name them sequentially "mat[0], mat[1], etc". In 3dsmax you can use the "[]" but Maya can't work with the "[]" characters. When I type "[]" maya creates "_ _".

I've found an article where they say that those underscores are fine to use for the material names.
But when I try to export for example the head mesh, I get the message

"invalid material ID found! (\dev\vizard30\cal3d\plugins\src\meshcandidate.cpp 172)".

how can I solve this, it saves me soooo much time when I don't have to use 3ds max.

Thanks!!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 05:30 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC