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Maya + cal3d
Hi,
Does anyone know how to name the materials in Maya for cal3d export. You have to name them sequentially "mat[0], mat[1], etc". In 3dsmax you can use the "[]" but Maya can't work with the "[]" characters. When I type "[]" maya creates "_ _". I've found an article where they say that those underscores are fine to use for the material names. But when I try to export for example the head mesh, I get the message "invalid material ID found! (\dev\vizard30\cal3d\plugins\src\meshcandidate.cpp 172)". how can I solve this, it saves me soooo much time when I don't have to use 3ds max. Thanks!! |
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