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Old 03-22-2007, 11:40 PM
m7ossny m7ossny is offline
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Join Date: Mar 2007
Posts: 3
Question How to access scene information in a C++ modifier

Hi,

I am building a new C++ modifier for Vizard. I am intending to handle the whole scen at once.

modifier=viz.add('modifier.dlm')
logo1=viz.add('logo1.wrl')
logo2=viz.add('logo2.wrl')

viz.modify(modifier)

Well, the last command calls a native code in the dlm file in the function named "void SceneModifier(void *modifier)"

In this function i can get the whole scene through the modifier parameter.
VizModifierObj* pscenemodifier=(VizModifierObj*)modifier;
osg::Node* pnode=pscenemodifier->node.get();

The question is how to get seperate nodes declared in this scene?


Thanks alot for time, Bye.
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